I wasn’t planning on not giving an update for as long as I did, this basically became a week report hahah. Not what I was intending but it couldn’t be helped. Our second kid arrived successfully without any issues and has been at home now for some day’s. This did increase my house work by…
Audio exporting is working! Was able to work on it in a separate test project and even got the multi stage audio rendering working, meaning that I can get the entire audio in a new file at 10 times the speed, which is probably not the way I’ll do it in the actual release though.
The last two day’s have been way too busy, that’s why again a combined blog post. So our second kid has successfully entered the world, he’s still in the hospital for over a week but after that his programming lessons will start, I was thinking to start off by teaching him C++ to keep things…
First of all, my apologies for missing yesterday’s daily devlog, it was my last day with my wife at home as she is in the hospital right now to give birth to our second child. But this doesn’t mean that I have been sitting still! There has been a ton of progress, but the Windows…
Yesterday I managed to release the new test build which includes hardware decoding … aaannnnddd everything broke on Windows, and certain files broke on Linux as well, even when just using the software conversion and software decoding. xc
It took some time, but with the help of the Discord members I was able to get everything working properly without issues (on my machine at least). The test builds are shared to the testers so now it’s waiting for feedback, if everybody gives a green light, I’ll be releasing version 4 of GDE GoZen.…
Today I have finally fixed the playback and added the possibility to access the data of the frame inside of Godot to send it to the shader. Something is wrong though as the final image is just … pink. ^^”
Day 2 of NZDN, no video for this one as I am planning on making the video’s focused on specific parts. When I finished this shader stuff tomorrow or the day after … hopefully, I’ll be releasing the next video. ^^
No Zero Days November is here again and I’m excited to be doing this again. It’s already been a year and GoZen is on the edge of being able to edit actual video’s!!
This week has been a calm one due to me getting sick, again. I did do a good amount of work even with getting sick though and I’m also preparing for this years No Zero Days November which is starting next week. For this week I’ll talk about the biggest change I’ve been working on,…
My key caps were a problem on my previous keyboard and so was my wrist pain. This together with having learned touch typing made me slowly look into split keyboards for several reasons. Having used the keyboard for some weeks now, I’m confident to say that I never want to go back to a normal…
Last week we skipped a weekly update (again) as I wasn’t able to achieve a lot in week 18. However this week we achieved a lot, found a lot more bugs, and did I once again get beaten by FFmpeg. Let’s go over some of the changes which happened but first about my current setup.…
The GoZen GDExtension is probably completely finished for now! 😀 Took some time to do some of the optimizations which I wanted but got everything working and cleaned up. For an update on the current progress go to the GitHub issue: https://github.com/VoylinsGamedevJourney/GoZen/issues/93 Progress has been slow this week due to finishing up the Video Player tutorial…
Not gone lie, I’ve been very busy the past couple days with working on videos, especially the Video Player tutorial series. I didn’t know it would get the amount of views which it’s getting, really surprised by that. But this doesn’t mean I’m not making progress on GoZen. Road-map We have a road-map! Nothing special…
This week was a busy one, worked a lot on the FFmpeg side of things, cleaning up some of the build files and decided to move the translations stuff back into the original code as this is probably for the best. No more submodule The submodule for the translations stuff is something I moved back…
Big news for this weeks update! The FFmpeg core is complete! At least for now, some adjustments will need to be made in the future but that’s a worry for later. The last couple of weeks I had been so focused on getting this part done, FFmpeg and C++ was all I could think of,…
Alpha’s getting really close. This weekly update may seem a bit empty to be this close to alpha, but that is so I can have a more well written update next week. My current progress which I won’t talk to much about in this post mainly has been on the media pool, timeline and project…
This week a lot of progress has been made, a lot of it is ready to be pushed to the repo, other parts I am still working on, let’s first go over all the parts I have finished. Finished (won’t touch till Alpha) Window/editor UI So the UI has seen a shift, especially the top…
Google Summer of Code is Coming! For the people who don’t know what GSoC is, it’s basically a very good opportunity to gain coding experience whilst working on actual projects. It happens during summer, it’s in the name so yeah, and it can be compared to following a coding summer camp, but then from home.…
A big small update, probably the best way to describe this one. Progress was made, but not as much as I would have liked (as usual :p). Anyway, progress has been made so let’s go over the changes! Godot version 4.2.2 RC 2 Because of the bugs which really slowed down progress whilst working on…
This update is kind of a big one, a lot has changed in terms of structure and overall way of handling data. Export profiles First of let’s talk about export profiles. My commit for export profiles is actually not 100% complete but more on that later. As mentioned a couple of times before in previous posts, we…
Not gonna lie, it was difficult to get fully up and running to make progress on GoZen. The month of not being able to use my pc a lot really did a number on how well I flow in the code of GoZen. Luckily I finally started swimming through the code again since today. Hand…
As an open source developer who usually makes his own tools and programs, why did I decide to use WordPress of all possible website creators? What I tried Google sites I tried using Google sites but the problem is that custom code is not allowed at all causing issues for the future. So this option…
My journey I have a long history with using project managers, in my latest video I shared a bit of that experience. There are 3 main tools which I actually used for a long period of time. Let’s go over them and I’ll explain which project manager I ended up on choosing for GoZen. Notion…
I know this progress update is a little late. I got a little distracted with a pin in my hand being clearly visible from under my skin xD. Weekly updates starting next (this) week So I have mentioned this before, but these updates will become videos. It is easier to show progress, and I can…
It has been some time since decent progress has been made on GoZen, luckily there have been contributors helping out, big thanks! Hand update My hands have been healing nicely, right hand is basically completely fine since yesterday. My left hand … yeah, my thumb is still kind of numb and can’t move. But my…
This week’s update is a very small one. Because of my accident I can’t use my hands that much. ^^” Windows I may have figured out the compiling for Windows by accident. I’ve not been able to use my pc since Saturday, but by watching videos about FFmpeg and C++ I think I know what…
Some much needed additions and changes have been made! Translations Finally made the move to change the translation system to gettext (POT) as it is a lot easier to work with and saves me time. It also saves me time as I was thinking of creating my own system … glad I didn’t do that…
Can’t believe that a week has passed already. Been spending time with catching up on video editing for my channels so much progress did not happen. Windows As most people already know, I made a Windows vm in an attempt to try and solve the compiling issues. What I found out is that the best…
This progress update is a bit earlier than normal, but for good reason. Roadblock The previously mentioned roadblock which GoZen was facing has mostly disappeared. I found some code snippets which will help me in making the dynamic video frame seeker. The audio will still be loaded into memory for now unless I find that…